
NetEase and Bungie’s Destiny Rising launched on August 28, 2025, and in its first month, it has already crossed $7.9M in IAP revenue with 2.4M+ downloads with the US standing out as the leading market for both downloads and revenue.
What makes this even more striking?
The game hasn’t launched in China yet—one of the world’s largest mobile gaming markets—making its early success even more significant.
For Bungie, this is a fresh opportunity to reignite the Destiny franchise, this time built with a mobile-first design philosophy.
● Smooth, mobile-friendly onboarding
● Snackable gameplay loops designed for short play sessions
● Inspirations drawn from Genshin Impact’s proven systems
● A polished experience that feels authentically Destiny—on mobile
While Apex Legends Mobile and Warzone Mobile struggled in the overcrowded battle royale space, Destiny Rising sets itself apart by carving a unique niche: a sci-fi looter shooter designed to reach an untapped mobile audience.
First 30-Day Shooter Global Launch Benchmarks (IAP revenue / downloads):
● Delta Force Mobile (Apr 2025): $21M / 11.7M
● CoD: Warzone Mobile (Mar 2024): $5.1M / 23.3M
● Apex Legends Mobile (May 2022): $10.4M / 18M
● Destiny Rising (Aug 2025): $7.9M / 2.4M (without China)
Data Source: AppMagic
While Destiny Rising’s download scale is smaller, its revenue per user is much higher, hinting at strong monetization and a committed early audience.
But the real test is still ahead. Can Destiny Rising sustain this momentum, or will it follow the same decline pattern as other big name mobile shooters? Time will tell!